Project1 : Living Room


Project 1: Living Room Scene

Week 5
Nov. 4, 2019


For my fifth and final week on this project, my progress has greatly improved since last week, but there were major factors that had to be changed.

For one, I have finally UV'd and textured many of the unfinished items- the sliding door, the window panels, the television, and the picture frames. Although the setting is not as chaotic as I hoped, I am pleased that the color palette still expresses a lot of vibrancy. Because of this, I am under the impression that the living room intends to be presentable, but is not void of the whole family quirkiness. I took advantage of this by implementing the most bizarre scenes from various episodes of the show and adding a little bit of color to the DVD player (to name a few).


I admit that, due to my time management, multiple factors had to be changed. For instance, meanwhile creating the ceiling light was an idea that I was rather headstrong with, I later had to disregard it since it was a lengthy process to texture and include lighting amidst my hectic schedule. That was not the only factor affected, however. There were multiple items that were unfinished and even scrapped aside completely to complete the more noticeable objects in the room- most of the books in the bookcase are not fully textured and I did not have the time to create the miscellaneous items and russian dolls lying around!
My inability to properly organize my schedule and seek for more help was a tremendous contributor to making my scene not only appear void of personality, but also incomplete.


One of the most important pieces of the scene that I believed I failed to capture was the lighting. To give it brighter daylight, I attempted to make the light shine through the windows. This alone was a new experience as I had to learn how to add textures and even lighting on the faces of objects. It was a tedious process and I ran into multiple errors in the making. Even though I added lighting to both windows, this instance occurred where only one window received one lighting but not the other. I have yet to find the reason why.

I take full responsibility for the final appearance of this project. My ideas and plans were strong, but my process did not exactly meet the requirements. However, I do not believe I have failed. Instead, this project is a fantastic first start that introduced me to complex procedures and more knowledge in the future. This scene is not an exact replica of the original, but I am glad I had the time to imput my own passions and even my own experiences into this piece.

Week 4
Oct. 30, 2019

I consider this week to be somewhat of an improvement from last week.  The process is going slower than I intended, however, I fixed some old items and inserted new ones.

There were many past lessons from recent activities that I have brought back, such as using the curves tool to create the ceiling light (grey bulb on the floor- not finished) and a traffic cone. I have added texture on the missing but crucial items- the table, the television, and I started with the window panels.

I consider my work process to be running smoothly, however, it is far from a perfect pace. Throughout my time, there were very little errors- at the most, I had to remake the texture if it was wrong or I had to fix slip-ups while UV'ing. The most prominent on-going issue was learning how to UV the window boards and panels. Since they tend to latch on to different edges all the time, I had to learn how to separate them, which was a new process. I asked for assistance throughout the way, and although I am still rusty, I am getting better.


The project is to be turned in very soon, but I continue to share my concerns with my scene. For one, I am questioning whether the ceiling light will strengthen the lightheartedness of the room compared to broad daylight shining through the windows. I also share my concerns with all the miscellaneous items I plan to place. There is a limit to the number of edges that are required- approximately 50,000 edges, and I have already used up 18,000 so far, and I have yet to complete this.

By next week, I plan to nail the crucial factors that the project must have- lighting. Before I start rendering the entire scene, I plan to add the little extra items to bring in that life that original art indeed has.

Week 3
Oct. 23, 2019


Throughout the third week, I have added more items to give personality to the house. The old couch had too much geometry, so I removed it and created a new one. I have also recreated and rendered the bookshelf, the small living room table, the TV screen, the cardboard boxes on top of the bookshelf and corner shelf, and surf board on top of one of the entranceways.

I am very pleased with the progress so far. To state it simply, I feel I definitely I added the essence of life in this piece, especially with the comical colors of the wall and the carpet. I have learned to master the UV and Bevel technique, and it now has become one of my fastest tasks to complete- by far a major improvement from the TableCouch assignment.

On another note, I am pleased with the sense of formality presented in the room. Despite it being rather cartoonish, there is order and formality present. Because the style of the original room is of Japanese culture, I feel I have represented that strongly.



Of course, not every process is perfect, and that is fortunately what I had to confront this week, although rather minor. My UV skills are still rather in the beginner’s level, so there were plenty of objects that I had diffiulty UV’ing, such as the table top and the surf board. By next week, I intend to seek my professors to gain more assistance with flattening those complex items.

All in all, despite this week being a massive improvement of the previous week, there are still steps that I intend to complete. By next week, I want to create more life in the scene- soda bottles and snacks lying about, crooked picture frames, bizarre family knick-knacks, etc. That way, it will look more like as if six rambunctious brothers live in the house.

I also plan on rendering the rest of objects- including the borders around the doors and windows and the doors and windows themselves. By rendering them, the living room will truly pop out as comical. Questions about how to do so still rise, but in the meantime, I plan to add materials on the doors and windows and create boards on them.

My biggest intention is to add a source of light. Their lamp is especially interesting, and because it is a rather complex object, I intend to create it by using the Curve Tool.

Week 2
Oct. 16, 2019


Now that the initial model of the room is complete, I went ahead and UV’d and rendered the rest of the boards/planks present, the walls, the carpet, and the couch. That alone sums up my work progress of this week, in which I admit is going progressively slower than I intended.

Of course, there is progress- it is an improvement of the first week, however, most of my dedication led to catering for the wall planks. This was an obstacle, especially since I wanted to work on the other furniture.

This work progress left me incredibly displeased with the look as of now. The room is too neat and formal than intended, and it seems to be void of any family life. I understand this is due to the furniture that still needs to be rendered, in which that is understandable, but it is the fact that there is too little furniture is what bothers me.


For this project, there is a limit for the amount of objects that can be placed, and I fear that the architecture alone will take up the most space, just because they are the most articulate. Which leads me to the couch, in which there is so much geometry included, I fear it will exceed the amount of objects necessary. Just UV’ing it took more time than I thought, and adding the outside texture left a ridiculous amount of blank, untextured faces- in which I tried to fix but to no avail.

It is not too late to fix this scene, which leads me to my next week’s goals. By the third week, I plan to resolve the issue of the couch. It is debatable whether to reduce the amount of edges or straight-up create a new one. As well, I plan to add more objects and place them in a way that seems disarray, so that the room will be much more messy and therefore look more like as if an eccentric family lives in there.

Week 1
Oct. 9, 2019




For my very first Maya project, I was required to recreate a living room scene of my choice. This project is a rather big step from all of the assignments that I have completed because not only did I reuse the previous Maya techniques I have learned, but I have also learned new techniques that focus on detailing the objects I have placed.


For the meantime, my first priority was to place the general objects for the room. The two images are rather dark, but as of now, I have created the couch and the bookcase for the room. The "wall planks", or the boards on the walls, were the objects that I paid attention to the most.


Before I placed the materials, my first objective was to find an accurate reference. At this, I immediately turned to a beloved Japanese comedy cartoon Mr.Osomatsu. It was a difficult decision to choose between a stylistic room of my interest and that of a cartoon to reference off of, but perhaps the reason as to why I chose the latter over the former was its representation.


My intention with this project was to represent the importance of family and the quirkiness of sibling relationships... in which the cartoon absolutely emphasizes. I state proudly that my own family is by far one of my biggest motivators to pursue my career, and to get a laugh off of a rambunctious set of brothers and their shenanigans really catches my eye. 
And meanwhile working on a girly, sparkly room is definitely intriguing, it unfortunately fails to capture the essence of family bonding. 

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